![]() Tip: have everyone put their hands up to the camera if they haven’t had the ball yet, so that as the game continues, the remaining throwers know who to throw to (if the objective is to include everyone).Keep going until everyone has had the ball once.Then, the catcher names a new person they’re about to throw to, and throws it to them with a new made-up sound. The catcher must make the same sound that the thrower made.The thrower has to make a specific sound with their mouth when throwing (it can be anything… “whee,” “boing,” “poof,” “blah,” “shayayayaya”, whatever).Someone starts by forming their hands as if they’re holding an invisible ball, and saying the name of the person they’re about to “throw” the invisible ball to.The premise is you’re throwing around an invisible/imaginary ball.Keep going until everyone has been “tagged.”Ĭlassic “Sound Ball” game, except can be done on Zoom with one variation.Then, this person calls out somebody else’s name. The person whose name was called yells out “hey!” (or something else you decide on).One person calls out someone else’s name.make sure that you set your name to your actual name in Zoom). ![]() ![]() Everyone needs to have their names visible on the screen (i.e.Name TagĪ very quick and simple way for everyone to acknowledge each other at the start of a meeting or class session. List of activitiesįeel free to use these for your online classes, meetings, and webinars to infuse a little bit of extra joy into those experiences. What are all the Zoom-friendly warm-up/stoke activities that we can do with our students to kick off class sessions, or add moments of delight throughout?īelow is what we came up with. Students in Dartmouth’s Senior Design Challenge class on “Silly Hat Day” A changing timeĪs my colleagues and I scrambled to shift our in-person design classes to an online format, I posed a question to the members of the Future of Design in Higher Education group:Īs we aim to create engaging experiences for our students online,
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